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Product description Labyrinth the Board Game: Goblins! Expansion - RH-LAB_002 Labyrinth the Board Game: Fireys! Expansion - RH-LAB-004 Labyrinth: Ready, Steady, Worm! Board Game - B08MMYLRZ2 The Dark Crystal: Board Game - RH-DAC-001 The Dark Crystal Adventure Game - RH-DAC-002 Labyrinth: The Board Game bundle - RH_LAB001-002/004/007 Add to Cart Add to Cart Add to Cart Add to Cart Add to Cart Buying Options Customer Reviews 4.7 out of 5 stars 349 4.8 out of 5 stars 182 4.6 out of 5 stars 58 4.7 out of 5 stars 536 4.7 out of 5 stars 233 4.4 out of 5 stars 55 Price $19.95$19.95 $21.95$21.95 $15.95$15.95 $21.95$21.95 $29.95$29.95 — no data Inclusions Studios Jim Henson's Labyrinth the Board Game: Goblins! Expansion Jim Henson's Labyrinth the Board Game: Fireys! Expansion Jim Henson's Labyrinth: Ready, Steady, Worm! Board Game Studios Jim Henson's The Dark Crystal: Board Game The Dark Crystal Adventure Game - RPG Hardcover Book, 290+ Full Color Pages Labyrinth: The Board Game with Fireys and Goblins Expansions Plus Labyrinth: Ready, Steady, Worm the Board Game Material Plastic Plastic Cardboard Cardboard Paper Cardboard No. of Players 2 to 6 players 1 to 5 players 2-5 players 2 to 4 players 2 to 4 players Up to 5 players Play with up to four friends in this fun family board game based on the classic Labyrinth movie by Jim Henson A quick glance of the box! A beautiful exploration of the movie for 1-5 players in which Sarah, Ludo, Sir Didymus and Hoggle must adventure through the labyrinth and make their way to the goblin city to save Toby from Jareth, the goblin king! 16 page rulebooklet 2' x 2' game board 32 Labyrinth cards Over 30 game tokens 6 polyhedral dice 6 reference cards 4 character sheets, 4 ability & weakness cards, 4 card stand ups Studios Jim Henson's Labyrinth: The Board Game Will Sarah manage to defeat Jareth and his Labyrinth, or will the Goblin King turn little Toby into a goblin babe? You have thirteen hours to find out! This is the maze that players must navigate every time they wish to save Sarah’s baby brother. Each game is different with the blank card spaces being filled with the magical encounters and monsters that are depicted on the deck of cards that comes with the game. The board is very simplistic, beautifully illustrated and dominated by the titular Labyrinth. A great deal of replayability and unpredictability in the game, giving the Labyrinth its signature feel. Stage 1: The group must adventure through the labyrinth trying to find the goblin city whilst keeping their willpower as high as possible Stage 2: The players must fight their way into Jareth's castle where Sarah must say the magical words that will release her brother. “Hey, lady! It’s against the rules to throw other people’s heads! Welcome to River Horse’sLabyrinth – the Boardgame. We’re really glad you joined usfor this adventure – with your help Sarahwill certainly save Toby in time. Our game is designed for four people, but you’ll find rules for five, three, two and evenone player games at the end of this booklet. Let’s assume for now that there are four players. First you’ll have to gather your friends and search the Labyrinth for the entrance to Goblin City. Together, you’ll have to survive Jareth’s ploys, face Humongous, the gate warden, as well as scores of angry goblin guards that will try to stop you from getting to the castle of their king. Finally, once you reach the castle, Sarah will have to confront Jareth one final time in the castle’s maze in order to save her baby brother. And all this time the hands of that awful clock will keep turning... Good luck, and remember, you can’t take anything for granted here. Hoggle, Jareth the Goblin King, Ludo, Sarah, Sir Didymus and Ambrosius The characters. Each miniature is used by a player except for Janeth. Components and Game Tips Having a go When it’s your turn to have a go, you must decide whether to Rest or Move. Rest If you decide to Rest, you don’t move, but you get to roll a green die – if you roll a 4 or more, you gain a Will power token. If you decide to Move, roll a die, either the Speed die shown on your character sheet or any weaker die. The result of the die shows how many spaces you must move your character, either clockwise or anti-clockwise around the Labyrinth spaces. You must always move the full distance rolled, but may not choose to land on a space containing Jareth (you must instead move in the opposite direction). The dice Our dice are special – here they are, ranked from the strongest to the weakest: The blue die has twenty sides and so when you roll it, it will give you a number from 1 to 20. The black twelve-sided die gives numbers from 1 to 12. The purple ten-sided die gives numbers from 1 to 10 (the zero counts as a ten). The yellow eight-sided die gives numbers from 1 to 8. The green six-sided die gives numbers from 1 to 6. gives numbers from 1 to 4. The red four-sided die gives numbers from 1 to 4. The result is shown by the number that is
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