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From the Publisher Stop Playing Games. Start Designing Them. The Real Career Behind Every Great Game That instinct to take a game apart — to question why the jump feels that way, why the music shifts, why you keep coming back — is a designer's eye. So You Want To Be A Video Game Designer by Linda Soules takes readers ages 10–14 inside the real profession: the craft, the collaboration, the relentless problem-solving, and the extraordinary creative work that happens before any player ever touches a controller. What Readers Discover Inside The Real Design Process So You Want To Be A Video Game Designer traces the full journey — from first concept sketch to finished product — revealing the iteration and problem-solving behind every polished release. The Team Behind the Game Readers explore the collaborative world of game development, learning what artists, engineers, writers, and sound designers each contribute to a finished, living game world. A Career That's Calling Linda Soules shows young readers exactly what they can do now to discover if game design is their path — practical, actionable, and genuinely inspiring. Where imagination meets engineering and code Who It's For Perfect for ages 10–14 who finish a game and immediately wonder how they would have made it differently. For the kid drawn to imagination and engineering equally. Ages 10–14 · Nonfiction Careers & Professions · Illustrated Ideal for classroom and independent reading About the Book An Honest Look at a Remarkable Profession So You Want To Be A Video Game Designer doesn't offer a fantasy version of the industry; it delivers the real one. Soules brings young readers all the way in, covering the full arc of game development: concept sketches, prototypes, storytelling structures, user experience principles, and the team of artists, engineers, writers, and sound designers making 10,000 invisible decisions. This is specific, illuminating nonfiction that respects what young readers are actually capable of understanding. Discover what a real designer's process looks like — from concept to gold master Explore the blend of art, code, psychology, and storytelling behind every great game Learn what each role on a development team actually contributes Find out what young readers can do right now to explore this career Praise for the So You Want To Be A... Series "Exceptionally informative, deftly crafted, nicely illustrated, thoroughly 'kid friendly' in organization and presentation, each individual title in the 'So You Want To Be A...' series by Linda Soules is an extraordinary and unreservedly recommended pick for family, elementary school, middle school, and community library Jobs/Careers collections." — Children's Bookwatch, Midwest Book Review "Author Linda Soules has done a fantastic job with the So You Want To Be A... series of picture books so far. And this book continues to be as informative, engaging, and fun as the previous installments." — Pikasho Deka, Readers' Favorite "I have enjoyed every book in this series, and this one follows the trend. It's a must-have on the bookshelf for anyone with children." — Pikasho Deka, Readers' Favorite "Linda Soules writes as if she is beside a kid at the window: the dream is real, the work is hard, the sky still calls." — BookBelow "Treats children as equals... provides truths and layers of meaning beyond just showing pictures." — Laura Imaz, Readers' Favorite "Linda Soules has a knack for delving into the technical aspects of some unique career choices for professionals." — Pikasho Deka, Readers' Favorite "Linda Soules has clearly researched her subject fully, but never allows that research to weigh down the content." — C.R. Hurst, Readers' Favorite "The rare kids' nonfiction book that refuses to talk down to its reader." — BookBelow "The illustrations throughout the book are exceptional, as they are throughout every book in Linda Soules So You Want To Be A… series." — Thomas Anderson, Editor in Chief, Literary Titan A Note on Age Range The series is officially designated for ages 10–14, but in practice these books reach far beyond that range — by design. Each book welcomes readers wherever they meet it. Colorful images appear on nearly every page. Content is organized into short, discrete sections that invite curiosity rather than demand it. Glossaries and clear explanations make key concepts accessible — and every title is crafted to be enjoyed at different stages of a child's life. For younger readers (ages 8–9), these books often become treasured visual companions. A child this age may not read a full title cover-to-cover alone, but they'll linger over the pictures and absorb the parts that spark something in them. Shared reading with a parent or teacher opens the door to rich conversations — about careers, ideas, and the endless question of what's possible. For middle readers (ages 10–12), the books hit their sweet spot. Kids this age tend to read independently, dive into the details, and begin imagin
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