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From the Publisher What is Mythic? Mythic adventures take their inspiration from legends, folktales, and other storytelling traditions around the world. These tales convey moral lessons and tell stories that often defy logic. Mythic heroes and villains, even at lower levels of play, possess fantastical powers that are unbound by physics, and their ability to impact the narrative of the game world is often much more profound than is typical for a PC or NPC. To tell these stories War of the Immortals uses five essential elements: Mythic Points, mythic proficiency, Callings, mythic feats, and mythic destinies. When characters first gain mythic power, this is expressed by their mythic Calling. Their calling gives them a unique way to spend and regain Mythic Points, makes them exceptionally hard to kill, presents them with a set of edicts and anathemas related to the purpose of their mythic power, and gives them the special Rewrite Fate ability, which allows them to use a Mythic Point to reroll a skill check or saving throw at mythic proficiency. Mythic proficiency is a proficiency tier beyond legendary. Where legendary proficiency gives characters a proficiency bonus of +8, mythic proficiency gives them a proficiency bonus of +10, and they might be able to use their mythic proficiency in specific ways as early as 1st level, allowing them to overcome challenges that would normally be far beyond a character of their level! Mythic feats give characters new ways to utilize their Mythic Points. Many of these expand the types of checks or other rolls characters can make at mythic proficiency. The final element of the new mythic rules, mythic destinies, gives characters even more fantastic abilities and helps enshrine them with an eternal place in the game world. Characters inclined toward cruelty or entropy might gain the apocalypse rider mythic destiny and spread war or famine across the world. Benevolent characters might instead become an ascended celestial, joining the heavenly ranks as an angel or azata to fight evil for all time. Characters with stronger ties to the mortal world might become prophesied monarchs or eternal legends, mighty leaders who are constantly reborn when the world needs them most. A rare few might even seek to complete the mythic destiny of a godling, joining the ranks of ascended deities like Irori and Iomedae! Mythic Magic While mythic stories often focus on heroes who use cunning and strength to outwit or overpower their foes, Pathfinder is also a world of high magic. Powerful spellcasters might leverage an understanding of the four essences of matter, mind, spirit, and life to unlock the secrets of reality, or they might create bonds with magical entities who channel the power of one of the four traditions of arcane, divine, occult, or primal magic into them. Whatever the nature of a character’s spellcasting ability, they are certain to extend to entirely new heights by blending it with mythic power. Not including mythic feats and mythic items, there are two types of mythic magic presented in War of Immortals: mythic spells and mythic rituals. Mythic spells can only be cast by mythic characters, and they require expending a Mythic Point as part of their casting. These spells cover all four traditions and cover all spell ranks from 1st to 10th. They span the gamut from the whimsical 3rd-rank travel by turtle, which summons a massive turtle that can eventually carry you and an entire army across oceans, to devastating spells of ultimate power, like the 10th-rank incarnate spell summon Oliphaunt of Jandelay, which brings forth a manifestation of one of the most fearsome avatars of annihilation to obliterate your foes. Mythic rituals take longer to cast, requiring a primary caster capable of making a given check at mythic proficiency and a number of supporting casters, but their effects are even farther-reaching and typically more permanent. The terrifying 8th-rank awaken curse ritual imbues a curse with life and sentience, transforming it into a predatory force resistant to being counteracted and capable of spreading itself to new victims. The potent 9th-rank ocean’s roar ritual can bring a great body of water to life, transforming a lake or sea into an elemental capable of causing tsunamis and choosing who it allows to travel across, under, or through it. Terrifying Threats for Mythic Heroes First, there’s a variety of mythic role templates. These role templates are based on four of the base road maps for monster creation presented in GM Core, to help make it easy to create your own mythic monsters from scratch, but they can be applied to any existing monster. Each of these templates is also presented with a pre-templated monster to show what it looks like in practice. There are stat blocks for the mythic gogiteth, mythic ogre boss, mythic lich, and mythic griffon to show simple examples of mythic monsters across a variety of levels. However, truly mythic monsters are terrifying forces wh
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