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Product description Wise Wizard Games: Seeker Chronicles The Board Game Wacky Wizard Games: Push Push Penguin The Board Game Wise Wizard Games: Star Realms Academy WISE WIZARD GAMES Caution Signs: A Hilarious Quick-Sketch Party Game Wacky Wizard Games: Pack The Essentials The Board Game WISE WIZARD GAMES Sherlock Solitaire: A Game by Peter Scholtz Add to Cart Add to Cart Add to Cart Buying Options Add to Cart Add to Cart Customer Reviews 4.7 out of 5 stars 4 4.6 out of 5 stars 17 4.4 out of 5 stars 20 4.8 out of 5 stars 131 4.8 out of 5 stars 21 4.3 out of 5 stars 118 Price $6.95$6.95 $15.95$15.95 $19.95$19.95 — no data $11.95$11.95 $9.95$9.95 Descriptions: Explore the universe through strategic card duels featuring history’s greatest scientists. Waddlebots are dummy penguins that add more action to the game. Add them to any player count for extra Push Push Penguin fun! Fast-paced, kid-friendly, and packed with action! With simple rules and exciting gameplay, every battle is a thrilling space adventure. Caution Signs is a fast-paced party game about warning your friends of hazards they didn't know existed! Draft colorful polyomino-shaped tiles and strategically fit them into your suitcase as you race to collect the most cats and earn the highest score! Acting as a skilled detective, you will venture into Sherlock Holmes’ most famous cases. Are you clever enough to survive and solve the case? No. of Players 2 players 2-6 players 2-4 players 3-9 players 2 or more players 1-2 players Game Type Strategy Game Cooperative Game Strategy Game Family Game Strategy Game Strategy Game Who Will Command the Elements? Harness elemental power and outwit your rival in a fast-paced duel to drain their energy and claim elemental dominance! In Elemystic, players are elementals in a contest of wills, clashing over which will rule the elements. Call on the strengths of each element to defeat your opponent and claim your right to rule! Elemystic is played over several rounds. Your goal is to reduce your opponent’s Energy to 0 first, using the elements you play! SETUP At the start of the game, place the Energy Dial between both players and set both sides to 10.Give each player a Reference Card and a Thunder Token Card to keep to the side of their player area for the game.Keep the Air, Light, and Shadow Tokens close by.Randomly choose one player to be the starting player. Lay down both the Draft First and Play First reminder cards with their arrows pointing to that player for this round. In subsequent rounds, these arrows will rotate between the playersShuffle all nine Element Cards into a facedown stack.Set aside the top card as the Unknown Element, which remains hidden this round.Deal one facedown card to each player—this is each player's secret element.Flip the remaining six cards face up into a visible drafting pool that both players can read easily.These steps form the setup for the Draft Elements Phase. COMPONENTS: 9 Element Cards 2 Reference Cards 2 Thunder Tokens 1 Draft First 1 Play First 1 Energy Dial 1 Air Token & 1 Light Token 1 Shadow Token 1. Score Tracker: A shared dial used to track each player’s score throughout the game. 2. Reference Cards: Quick-glance guide for the phases of gameplay and the element card stats and abilities. 3. Thunder Tokens: Used with the Lighting Element card. 4. Other Tokens: A collection of Air, Light and Shadow Tokens used for special effects based on Element cards played. 5. Draft First Card: Indicates which player begins the drafting phase for the current round. 6. Play First Card: Determines which player plays their Element card first. 7. Unknown Element: An Element card that neither player gets to see. 8. Player 1’s and Player 2’s Secret Element: An Element card that is kept hidden from the other player. 9. Element Grid: The central draft where element cards (like Fire, Water, Light, etc.) are taken during the Draft Elements Phase. Each round, you’ll perform the following phases in order: Phase 1: Draft Elements The player with the Draft First arrow starts by selecting two of the six faceup elements on the table, placing them face up in front of themselves, adding them to their hand (which already has their facedown secret element). Player 1 drafts Water and Light face up. Next, the second player selects two remaining cards face up. The first player then takes one of the last two cards, and the second player takes the last card. Each now has four elements—one secret, three face up. Both players are ready to start playing their elements! Phase 2: Play Elements Players alternate turns playing one of their four element cards until each has played three. The player with the Play First arrow starts by placing an element face up, forming a column of three elements for their attack. After the first player’s move, the second player plays theirs, and so on. You may choose from your faceup or secret elements. Second and third elements can be played at the front or back of the column. Only the f
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